Change Log
V0.1.12
- Refactored lots of the base code and optimised some security features.
- Put the initial working version up onto the domain for initial testing (The game will be reset).
V0.1.11
- Added the duplicator. Three variants, one for newbies, one for players and one for premium players. Only one user can own this at any one time and it increases energy and metal gathered by 100% only 3 will ever exist but can be taken easily.
- Added Pike attacks player vs player single unit battle, if attacker wins, defender loses some units and is sent to a random location. If defender wins attacker is sent to a random location.
- Added newbie protection. This lasts for 14 days upon signup. No one can attack the players base until the newbie protection is removed.
- Added duplicatior logic players can see a "take duplicator" button next to attack player while on the map, newbie duplicator is green, premium blue and normal orange. Players must be on the same x&y to take the flag.
- Added high scores for pike wins and losses.
V0.1.10
- Created the emperors exchange to swap energy for metal and metal for energy with a 10% tax.
- Added the option to abandon all current factories.
- Capped resource gathering at 9,999.
- Adjusted the power calculations, 60/40 or 40/60 split on defence and attack will result in lower total power.
- Added the ability to see other players names on the same map tile as you.
- Fixed various bugs.
V0.1.9
- Added win/loss counter to battle script. Added highscores for most successful attacks & defends.
- Re-wrote parts of the battle script to clean it up.
- Fixed a typo in the battlescript that caused defence to always win round two.
- Added view all button units to the training page.
V0.1.8
- Created the battle script for attacking bases, its broken down to 4 rounds, each round uses certain units and their str/def power. These will remain secret to allow players to work it out/share with clan members etc. Round one is worth 4 points, round two is worth 8 points, round three is worth 4 points, round four is worth 3 points. Player needs 10/19 to win.
- Added metal & energy to the battle script and sends a message to the player if their base is attacked.
V0.1.7
- Added referral links/on signup. Each player a player refers they will get 10% of their power added to their energy & metal every day. E.g. Player 1 invites Player 2. Player 2 gets 10,000 power. Player 1 gets 1,000 metal & energy per day.
- Changed how power calculations are done, this is now only updated hourly to increase competition & added highscores that rank player in highest to lowest power (may need to add a limit to it).
- Calculated the basic maths for battle scripts and which units will fight which units in each round.
V0.1.6
- Implemented factory slot generation every hour, up to a limit of 10k, if the factory has 10k or more slots none are added.
- Created the training link, this allows players to train strength and defence units using metal/energy & slots.
- Mapreset - this resets all events happened that day and logs them. This allows for players to re-mine/gather/attack each plot on the map.
V0.1.5
- Added the ability to build your base on a vacant wasteland.
- Fixed a bug that duplicated the entire map in the database when mining metal.
- Reworked factories attack process to allow for base building.
V0.1.4
- Added keyboard shortcuts while on the map. Arrow keys to move direction, G to gather metal, E to extract energy, C to enter cave, F to attack a factory.
- Added factory limit of 5 per player at any time.
- Gathering metal and energy random amount dependent on upgrades.
- Added images for most plots around the map.
V0.1.3
- Added unread messages counter next to messages menu.
- Added message sent from the system when factory is taken by another player.
V0.1.2
- Added the ability to attack factories to take over. From no owner and from other players.
- Added the ability to mine and gather metal and energy around the map.
- Added the forest, this is mostly controlled by the emperor at 60,60 to 70,70 but can give good rewards.
- Added cave events when entering you have a chance of good or bad events triggering.
V0.1.1
- Added research centers, a place to unlock strength and defence units.
- Added factories to the map. These can be attacked to use their slots to build troops.
- Added the ability to abandon factories from the factories page.
- Implemented a messaging system with autofill, inbox, sent messages & send messages.
V0.1
- Implemented map movement around the 100x100 map.
- Implemented plot types, metal mines, energy fields, wasteland etc.
- Added sidebar info of players current materials/power.
- Added settings page for future use. E.g change email.
This is the alpha version of the game things can and may be reset at any time.